package game.graphics.lighting
{
	import engine.graphics.postfx.*;
	import engine.graphics.shader.*;
	import flash.display3D.*;
	
	public class RxLightFilter extends RxFilter
	{
		private var m_consts:RxShaderConst;
		
		public function RxLightFilter()
		{
			this.m_consts = new RxShaderConst(3.32193, 1, 1 / 0.9, 0);
		}
	}
}